Hello everyone. I got a problem, when Im trying to turn on the High Quality Rendering in Maya 2008 my model will not show, it gets invisible. I have tried to start a new scen and just create a box and turned on the High Quality Rendering and it "disappear". Any got a clue what it can be?
I just use targa. Others prefer tiff. Either way maya's gif and jpeg renders are nazty. And on board laptop graphics doesn't impact images render quality, thats all internal maya settings. Try setting whatever render engine your using (software/mental ray/hardware/vector) to production instead of preview. That will…
Hey all. I'm curious if anybody has any tricks as to how they would go about mapping a tiling texture on an angular u-shaped tabletop (desk) shape. I've been able to get close to my goal with the basic planar mapping built into maya, but what I really want is for the UVs to be perfectly unfolded onto the texture so I don't…
Hello. I have a sci-fi game in mind. The screenshot shows a very rough model of a corridor scene that I made in Maya. I want the scene to look as if the white parts are glowing and illuminating the entire corridor (the walls will be having a grayish texture). However, I am not sure how to apply the glowing effect and make…
Hey guys, I'm practicing my lighting in Maya, and I was wondering if I could get some feedback on these two pieces that I did in terms of lighting. The first one here I was going for a basic three-point lighting, nothing too fancy. If there's any suggestions on where I could re-arrange the lighting or add and/or take away…
I know this seems like a noob question but im working on a machete in maya similar to the chamfer zone knife, im trying to improve my workflow mostly wonder how do i get rid of this disgusting pinching on the mesh when i smooth, the problem is it shows through on to the bake and becomes really obvious on the normals.... is…
Hi i was wondering if you could help me out with a problem that has plagued me for the longest time. I want to animate multiple textures on one low poly character model. The characters face has mouth and eyes textured onto it. My goal would be to animate the mouth and eyes with different textures of different expressions.…
Anyone know the magical criteria you have to have before Maya's preserve uv's will actually work, I'm constantly getting this annoying error. // Error: Unable to preserve UVs. Disable the Preserve UV option to continue with this edit.
Doesnt work in maya 2015, if i click quick assign diffuse: // Error: file: F:/Docs/maya/2015-x64/scripts/ddoMaterialManager_2013.mel line 739: Number of arguments on call to AEfileTextureBrowser does not match number of parameters in procedure definition. //