Anyone know the magical criteria you have to have before Maya's preserve uv's will actually work, I'm constantly getting this annoying error.
// Error: Unable to preserve UVs. Disable the Preserve UV option to continue with this edit.
I figured it out, you have to have uv border edges so the uv's can expand where they are being preserved, lots of cutting of edges in the uv editor before the tool will work.
well, that also happens since it depends which world direction you are translating and if the adjacent verts are getting recognized on the uv world. Unfortunately there's a limitation.
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