Hey guys,
I'm practicing my lighting in Maya, and I was wondering if I could get some feedback on these two pieces that I did in terms of lighting.
The first one here I was going for a basic three-point lighting, nothing too fancy. If there's any suggestions on where I could re-arrange the lighting or add and/or take away more lights, I'd appreciate it.
The second one here I wanted the lighting to make the environment seem cold and sad. I'm trying to tell a story of someone calling a loved one on a cold new years night.
Any feedback is appreciated!
Replies
I like the second scene mostly for the idea. But the blue is too much. It should be more subtle like a hint of blue. Maybe do a cityline in the background with the top part being blue and the bottom being dark grey or black. Or do a gradient where the top of the background is black and the bottom is blueish.
The warm light is nice but there are fill lights there which are noticeable. I understand the need to make the coffee cup and cigarette pop more but either make one large fill light with low intensity to help out the neon light, or just increase the intensity of the neon.
Good luck!
As a whole, I would stretch your value range out a bit more on both. You seem to have both images living primarily in the middle of your available value range and it ends up with the images feeling like there is something missing (highlights). Even at night, you should get some form of specular highlight on materials and hot spots on surfaces. Material definition is just as important as lighting itself.
Great start overall, I think with some minor tweaks you could have two solid practice pieces demonstrating a lot of great fundamentals.