Well i wanna make my first normal map (woohoO!) So i have my model all done and uvwmapped, so i figured its time to export to zbrush, after i was done with my ultra high-poly sucky model i was wondering how to export the normal maps (i tried checking the zbrush tuts) so after a while i got desperate and exported it back to…
The modo users here at Polycount might be interested to know this. If this is old hat I apologize. Using Instance Mirror to achieve a more powerful workflow for symmetrical modeling... Below is a solution for modeling symmetrically in modo without using Symmetry mode. Using modo's Symmetry options along X,Y, or Z works,…
Hello Polycount, Thanks for the great feedback we have received so far! We are back again with a huge update. * first and foremost our Steam store page is now live https://store.steampowered.com/app/773840/DRAG/ * Early Access Trailer in case you would like to see the trailer at a decent resolution we also uploaded a 4k…
We’re back from the dead…? Hey guys! It's been a while (like 8 months) since our last update & the cancellation of our Kickstarter, but we’re still going. Things have still been slow without outside funding, but we’ve completed most of preproduction for the full game (an achievement in our book!) We’ll be making updates…
Whats up guys, My name is Ty and i am
the founder of Interlight Studio. Interlight Studio members are
passionate,dedicated,experienced and creative individuals. We are on our way to
create a fun and competitive game. Currently in our pipeline we have 3 projects
and we are looking for few more talented people. Requirements…
Started work on a new piece, Acguy. Mostly finished up the quad base and I'm about to move onto Zbrush to add more detail. I would love to get some feedback. Thanks!
Does anyone know why Paronomic plugin crashes ue4 when I change the Horizontal FOV from 60 to another vaule? Assertion failed: StripWidth >= (SphericalAtlasWidth / NumberOfHorizontalSteps) && StripHeight >= (SphericalAtlasHeight / NumberOfVerticalSteps)…