Does anyone know why Paronomic plugin crashes ue4 when I change the Horizontal FOV from 60 to another vaule?
Assertion failed: StripWidth >= (SphericalAtlasWidth / NumberOfHorizontalSteps) && StripHeight >= (SphericalAtlasHeight / NumberOfVerticalSteps) [File:D:/Build/++UE4/Sync/Engine/Plugins/Experimental/PanoramicCapture/Source/PanoramicCapture/Private/SceneCapturer.cpp] [Line: 288]
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Don't take this as it will surely work, but it would make sense if this would fix it, based on what it does. Also, I don't think it makes sense to talk about fov in the context of a panorama. it has 360 degrees fov.