Anybody have any tips to speed up workflow? Some day's I find myself spending too much time on the prop at work. I usually use 3d max a lot for hard surface stuff but use Zbrush as well for certain props. I dunno it seems that I make things to difficult for myself with my workflow.
**French version will follow** [ROYALTY] Looking for Character Concept Artist and Environment Concept Artist Description: Narrative game centered on puzzles where each obstacle forces the player to be creative. Difficult moral choices imposed on the player give a sense of authenticity to the world. The game is developed…
Update! Added some closed doors, played with lighting, added some more props (more to come!) I'm hoping to get the final props in tomorrow night, then it will be just a case of some particle effects, lighting tweaks and some post processing! :D
Hmm, last month there was a prop option as an alternative to doing an entire scene. My vote for the props would probably be the knives While for the scenes, I like this one. As a noob modeler, I'm really looking forward to participate in this thread for the very first time! :)
Hi guys! NOTE: These environments are team efforts. I was responsible for set dressing the environment/texturing and propping it out and also making some of the props, during my internship time at MachineGames. Almost all assets were provided by the talented artists at MachineGames.
I'm liking your 2d and high poly work. And the prop texturing is pretty good, quite realistic. The low poly work seems a tad limited, and the texturing could used some work. You have a good grasp on anatomy, much props for that.
Ok guys i got my first part of my blockmap down this is what the basics of the level look like in wireframe: And here is what the two main rooms look like: I am using UDK stock props until my props are completed.
I'm sorry to hear that. But if you think your idea must be unique and something that hasn't been done at all, well, that is unrealistic. Generally speaking only few true inventions came out of nothing, and everything else is being derived from things we already know about. Even electricity was made with thunders in mind.…
The following positions are available: 3D MODELLER (DESIGNER) RESPONSIBILITIES To be able to design and implement 3d models for Call of Duty 2. This includes character models, weapon models or props. REQUIREMENTS: Knowledge of and able to work with Maya or 3ds Max Able to design either charactermodels, weaponry or…
Could post some of your smaller props on just like a prop page, with some of your "finished" "studies" that you like. That or you could post just an artstation link somewhere on the port. Same way some people post links to their polycount and what not.