Manifest Destiny An MMOFPS that is still in its planning stages is currently looking for those who are interested in working on this game. Manifest Destiny was an idea in America's history where Americans believed that everything that was on North America belonged to them, and was a religious order to go out west and…
Hi, I am looking for a 3d modeler/texturer/artist that has a great handle on hard surface modeling that can take concept art I have done of a military jet and partial 3d model I've already taken to a certain degree to completion and possibly texture it as well. Please send portfolio and your day rate/quote to:…
We are looking for experienced 3D modellers and Texture artists for full time positions based in Waterford, Ireland. Immersive VR Education We are an award winning studio based in the south east of Ireland with a focus on educational & edutainment based content. Our previous titles include the hugely popular ER VR on the…
Hey guys, i have some problems with texturing organisation in my latest project. Im working on a a320 cockpit right now, modeling and baking is done. i also setup a complete libary of substance materials. My plan was to setup an multisub object in max with all of the different materials and color variations for the first…
!Title should read CANT not can! oops I was having problems painting textures on a low poly model in mudbox. Seems to be an issue with non planar faces will only get half painted if your brush size is too small. Now the only solution I've got is to do a poly cleanup in maya to rid the non planar faces by triangulating them…
Hey guys, This texture is in no way connected to the game, its just something I did to familiarize myself with Substance Painter. Any critique is most welcome Please let me know what you think! Thanks! -Max
Hi All, Anyone know where to find good texturing tutorials? I mean more for characters (i.e. skin, armour, scales, leather, cloth etc) than the usual wood and metal environment stuff. Cheers, Justin
I try to work on a 3D piece and/or texture every other day to improve. Hope you enjoy c: Why this thread I've been working on personal games and uni projects for about 10 years know, yet I still feel like a jack of all trades, master of none. I'm currently finishing up a degree in Digital Games with focus on gameart.…
I made a simple cloud cover texture in substance designer with an emissive for the cloud rim lighting/ backlight and an opacity for the more sparse areas. (Please let me know if I'm going about this the wrong way! Basically trying to get a stormy sky in UE4). My emissive issue seems to be stemming from the sampler type?…
Anyone have any good ideas on how to render shadows to texture in Maya? I only want the shadows and not the actual light/dark shading from the surface angle compared to the light. I've been messing around with Ray Traced shadows and the Batch Bake(mental ray) feature, but it's hard to separate the shadows from the rest of…