firstly, active is checked inside customize user interface so context specific hotkeys should work but none of the edit UVW hotkeys function. I've just sort of lived with it but it's fairly annoying and it really slows me down
Anyone know how to set up a blueprint where: once both of these conditions are met then proceed? (ie. Both BoolA and BoolB have to be true to proceed) Thank you. Edit: I found the solution: And function in math allows multiple bools to be used.
im using 3ds max 2014. http://i.imgur.com/KInzzzU.png in the above picture the scale gizmo (top 2 pictures) displays the functionality i want on the move gizmo (bottom 2 pictures). as you can see it works on the scale but not on move.. any ideas?
so quick and short because I'm not the one for big words: BUT happy BIRTHDAY Rens!!! - I hope u have enough liquid available to celebrate a liddle - say goodbye to some functions of your body, now everything gets worse :poly124: have a good one!
I've been playing through FFXII Revenant Wings and am totally in love with the environments in the game. I was wondering when creating a level to DS specs what is the recommended poly count? sorry if it's been asked before. I never get what I'm looking for with the search function.
http://draster.com/videos/downloadable/NEX-summer-previewB.avi Awesome update coming soon. I love how they just keep trying to stack functionality into such a small toolset rather than bloat it all up into many separate procedures. They even sneak some symmetry modeling in at the end.
Hey all, I am doing some 2.5d work to create tileable textures. When I switch to 'Render > Best' ZBrush becomes unusable/buggy, I can't interact with any buttons or functions. Any suggestions on how to fix this?
I'm updating my web page and now I have all my full size images clickable to take you back to the gallery, but the scrollbar always resets which is annoying. Using the back button in the browser remembers the screen position. Any way to get this functionality in a hyper link?
The Pushing Points Toolkit is a collection of scripts (currently includes 31 tools) that I have created to help increase efficiency when working in MODO by speeding up given modeling tasks as well as add new functionality. Enjoy! Click here to access the Pushing Points Toolkit
When I go to use the mask tools it looks like I've used the layer brush on it rather than the traditional grey colouring. Technically it still functions as a mask but I'd like the grey masking back. Any help would be appreciated! See attached. Thanks.