I am developing a short film called The Psychic Ambassadors, featuring timeless beings responsible for ensuring that the world of ideas does not collapse. The project is envisioned as a series, with iconic characters such as Proyector, Maquinito, and the artist Dafome. This narrative has been evolving over many years, and…
@Alex Javor Exactly, u have raised some very important points bc I have always wondered why some artists frown at softwares like Poser, Daz3d. So what about scanned 3d characters then. Although, I think its important to always state that u used these softwares as they are procedural in nature. Take substance designer for…
I think there is a problem in "step 2" for naming convenction ... I realised when I started a new proyect in SP. see the image . I ve exported all the FBX pieces (lowpoly pieces) in a temporally file to work with it (in fbx's blender exporting tab) , it is ok... in the step 2 ... you mentioned to separete propiety and…
Hey guys! Thanks for all the great comments and feedback! Its been really overwhelming and totally unexpected. Again, a big thank you to Blizzard and Victor Lee for the epic material to work from! And all of you who have been posting your techniques over the years. Communities like this are a treasure trove of information!…
Hi, this is my first post to this great community and I wanted to introduce myself with the latest work of mine right away. I created this bad boy in Thomas Mahler's Character Creation Workshop he held in Games College Vienna (Austria). The Workshop lasted about 2 months (2 units a week) and our main goal was to create a…
Hey guys, i don't know if this has already been answered but i always seem to have a problem when normal mapping. Every time try creating a normal map for a Low poly model from the high poly, the normal map never creates properly ( I'm using x normal by the way), i really don't know what i am doing wrong, the the low poly…
I just recently completed this character. This character has around 5100 tris and the standard normal, diffuse, specular and bump maps. I had some problems creating the normal map for this character. When I created the model in Maya, shot it over to Zbrush2 for some detailing, I didn't know the proper settings for Zmapper…
Hi everyone, In this thread i will be attempting to recreate the first area from halo 4's Forward Unto dawn. I don't have much experience when it comes to hard surface/ sci-fi environments so any critique or advice would be a great help! So far i have made a block out and experimented with creating tiling textures inside…
Hi all, a few days ago I started my first attempt at a full game character, my aim is to have her done up to a decent quality in ZBrush, bake her out to a low poly with great topology for animation, pose her, and dump her in my portfolio. To get to this point I've followed a tutorial on creating a low poly base from which…
I’m very happy to share with you this finished sculpt, my first fanart collectible figure. It started as an anatomy excercise which later turned into my own version of Brian Pulido’s Lady Death.It’s very special to me as this is my first time for lots of things: First time sculpting a semirealistic figure, first time…