I was surfing the 3d blogs and sites today and i stumbled upon some really coon news. For those interested, it seems that mR 3.8 will actually make it in all 2011 series and quite possibly iray too since it is included in mentalRay 3.8. Although it is categorically denied and refereed to as an"error" of the documentation.…
Hello everyone. I'm trying to get GoZ to work. Using Maya 2016.5 SP1 ZBrush 4R7 P3 When I click GoZ in ZBrush, Maya responds with this error message. // Error: file: C:/Users/Public/Pixologic/GoZApps/Maya/GoZBrushToMaya.mel line 136: Plug-in, "Mayatomr", was not found on MAYA_PLUG_IN_PATH. Mayatomr is Maya's plugin for…
I've been searching for up-to-date ZBrush tutorials for UV mapping that don't include additional programs. Right now, I'm working with Blender, Poser and ZBrush and I'm just trying to teach myself how to texture and map strictly in ZB. I'm having a noob issue I think. The tutorials I find say to... Under UV master: * click…
Hello my fellow nerdy polycounters, I want to share a quick function i just added in a material of mine that enables you to sample a texture of your choosing and apply a blur to it. The code is similar to a guassan blur, except less expensive (relatively). The total function unfortunately costs a whopping 24 extra…
Back with a simple little tool to help speed up productivity / workflow: Greg's Tools: Rock Generator v0.1.0 Install the tool and associated files into the *://Program Files/Autodesk/3ds Max */scripts/Startup You will find the scripts where you can drag and drop to your toolbar under: Customize UI > Toolbars > Category:…
Hi everyone, Haven't been using vray lately but made the move to 2015 end of last year and been ploughing on. Went to do some promo imagery with vray and the vray materials don't want to show up when using realistic in the viewports. The material shows up bright white. Issue seems to be occurring for others;…
Hello polycounters ! I'm back here with my project remodeled & unwrapped. here is a little render to illustrate my post :) I'm using udims and facing new questions about wich workflow is best to use in Painter ... I want to generate differents type of shaders some with opacity, some with emissive, all this in high res,…
Hopefully I can deepen your understanding a bit. For the most part you are close to the truth. The items you're 100% correct on I've omitted from the quote. Regarding realtime lighting and shadows: Realtime shadows do require running vertex processing and draw calls for all of the meshes that the light affects. The way…
Thanks for the feedback, I've added these to our suggestion list as well. Notes/questions for you: * "The gizmo is a little screwy - sometimes rotation is reverse from what you expect." There were some changes made to the gizmos for TB4. Does this problem persist and can you tell me how to reproduce it? * "Gizmo that is…
Keep in mind that this is a special implementation(real-time path tracing) with close cooperation with nvidia, and we are looking at almost no geometry. Real world usage is still limited, and it will still take years until we see it implemented on this level in games that has more graphics than cubes. I work with rtx in…