I will be devoting time to modeling and texturing practice over the upcoming weeks. I do not have much experience, so I try to stick to fairly quick and diverse projects to keep learning rapidly. I feel 5-10h per project (single asset or little env) is enough for doing things properly, but still moving on soon enough. I'm…
Hey there! This is a drone texturing assignment done for Think Tank Online, the mesh was provided by the school. It was one of my first times dealing with Mari software, I also used the help of some smart masks in Substance Painter.
So this is my hand painted wood texture, first time rendering in marmoset 2 so any feedback would be really helpful https://www.facebook.com/840971382580112/photos/pcb.1092577280752853/1092575237419724/?type=3&theater
Making damage states is a pain in the ass. The method I've used for sims and stuff is always canned: You just hide the swapped mesh with lots of smoke, debris and flames. Also the "shatter" and break mels I have found over the years ALWAYS kill the UV's, and if it doesn't kill the first UV, it kills the second UV or the UV…
Hello, well i modeled a Scythe which i want to use in Left 4 Dead 2. Then i textured in Substance Painter, note that i have four Texturesets so i can better apply my materials. Now im stuck at the point where i dont know if i need to merge all four texturesets to one big, if i want to use it in the source engine, or if i…
Hello everyone, I have been following the eat3d seamless texture tutorial that is here youtube.com/watch?v=jHuprKbYW08 i followed his instructions to grap the height map, however even when i frame it to screen and move it with the tilde key, i get this ugly grey gaps: so i thought maybe it was normal even though in his…
Hi! After dabbling in 3D, level design and game dev for a few years, I've decided to focus more on it and get better with 3D specifically. The "realistic" style pipeline and tools are not that appealing to me (too complex and slow to iterate on for a hobby), so I want to invest into lowpoly, pixel 3D and stylized…
Hey hey everyone :) So, just a short intro thing.. I submitted a version of this for my end of year assignment before I finished University a few weeks ago, so now I'm in the middle of going back and fixing some of the things I didn't like or didn't get a chance to fix before the hand in date. some screenshots from inside…
@3DKyle - Thanks a lot Kyle! Best of luck at your university :) @wirrexx - Haha thanks a lot man, that means a lot @defragger - That's true, this isn't a new technique or ground breaking haha, but I wanted to make this tutorial for a couple of reasons. A lot of the content can be found across the internet, but you will…
i never done any shader stuff. This is my first attempt to texture. Trying to figure out how things would work goal is cinematic quality render and planing to build VFX effect on top of the model in Houdini. I started to wonder this because i did plan to make small camra rotation and movement in Houdini when VFX takes…