2400 faces / 3 256x256 maps. Default viewport lighting: http://www.polycount.com/cottages/souldesigns/new_male_head_dflt.jpg I sorta like this look the best. No lights: http://www.polycount.com/cottages/souldesigns/new_male_head_nolights.jpg Wireframe: http://www.polycount.com/cottages/souldesigns/new_male_head_wire.jpg…
Hey everyone, i have a model of a fork i made in blender and for some reason parts of the mesh are somhow broken and generate these weird surfaces that are not actual geometric faces, like in the photo but when you look in wireframe it's all normal only in edit mode there is this shadow like surface if i try to subdivide…
Hi polycount! So I made a material with basic gerstner waves and it's all plugged into the world displacement output of the material. As you can see, despite the wireframe showing that the material is animating correctly, the normals are messed up and look unchanged from when it's a flat plane? I would greatly appreciate…
Not too sure if it is the exact Glock18 model however xD, but here it is! I'm missing a few details but I put that off because I would really like to hear some criticism before I mess with the model anymore. I just started modeling about a month ago so by all means be ruthless and rip this apart :D .…
Hey! This is my first thread here :) It is a mustang- style post apocalyptic car made for Unity engine. Inspired by Mad Max: the Fury road. Modeled in Blender. All textures made in Substance Painter in PBR. Little screenshot's post-pro made in PS. You can see wireframe in Sketchfab viewer. I would love to know what do you…
So me and some friends are making a game for our second year project. And my job is making a jungle enviroment for the game. The game is from a top down perspective and is a fighting game, so you dont really see much of my enviroment. I'm pretty new at making enviroments, this is the first enviroment i have worked on.…
Hey there Eric - Indeed, that is one of the few possible approaches. And interestingly enough, even though there are many more modern tools available for page layouts and wireframes now, it seems that some designers still rely on it probably because of how simple/bruteforce/straightforward it is. Definitely considering it…
some update on the pilot girl ! :) finish working on her lowpoly mesh and UV ! ;) ! still have to switch back to basic technique like to know which line have to be straighten , which should be made curved . I learn that perfect UV will save me alot of head each when it comes to baking later. The wireframe is made by hand…
Hello guys ! Some news here, I did 95% of my retopo here : I'll do UV maps and start baking ! And then, it's time to texture !! I'm busy this week so the texture part will start next week ! I'll record and do a timelapse I guess :) Wireframe Hard edges - Just a test~ Thanks for stoping by and see you next time on Twitch !
Dynamesh resolution is dependent on the scale of an object. ZBrush's cube/plane primitives are 2 meters by 2 meters and provides a decent dynamesh at the default resolution. If you model is much larger than that, your dynamesh will be much denser; much smaller, and you will have to hike up the resolution to get a decent…