Im having a few issues here with xNormals, was hoping someone could help!. Basically it seems to want to be working, but the normals are coming out a bit wrong. Could this be becuase of the subdividing of the mesh in zbrush compared to my low poly 3dsmax model?? Is there a way to fix that? Almost looks like a cage problem..
If you right click the viewport title "perspective" if there is a "transparencies" option you can adjust it to simple or best. If its not there, then more then likely it was added into a newer version of 3dsmax and doesn't support transparencies in the view port =/ One other thing you can try is make sure that the…
First question: Did you restart max? Second question: Did you restart your computer? First suggestion: Delete your .ini file (In max 9 and 2008 it is in your user directory (/user/Local Settings\Application Data\Autodesk\3dsmax\, previous versions in your install directory)
Two QA people sit next to me at work. They both work in 3dsmax. They scrutinize all artist's work and make sure it's as optimal as possible. They catch all of the bugs, etc. They already have the art skills, so I don't see why a transition to full art staff wouldn't be possible.
Ruz, i thought it was much better and easier to texture map the high poly model before you generate the normal map for the low poly. Pior, i hate 3dsmax's shaders. Rick_Stirling, are you saying that 3d artists do not need to understand those particular shaders or all shaders in general?
im not reasding al this because im a bit tired, but i know there's a students vershion of 3dsmax you can pick up for about £80 i belive it doesnt even have watermarks, but ovcorse i have the ful vershion and im sure you all know about downloading stuff..
Hi I am working on biped rigs in 3dsmax and have a struggle with their keyframes I have a Bip01 L Hand with many keyframes See the hands in this video https://youtu.be/psYC3x2kLJc?t=960 I want to delete the translation on the hands but deleting the keyframes also deletes the animation on the fingers Wich I would like to…
Hi everybody! There is a problem. I had exported a model from 3dsmax to zbrush.Unwrap was creating in max. Added details of damage.And after creating a displacement map a distortion have formed in that places where the seams of unwrap are located. Please tell me how to fix this.The result is bad at rendering. Regards.…
Hello, My question is related to UV mapping. if i model some Rifle for a video game..instead of uv mapping (i mean on seams and uv coordinates) if i just apply tillable textures with box mapping on that model can it be usable in production rendering engines or just in 3dsmax ?? thanx in advance
Hi, I m trying to create augmented reality based coloring book. Following Disney paper: Live-Texturing-of-Augmented-Reality-Characters-from-Colored-Drawings-Paper Now tell me how can i make UV lookup map in any 3d tool like Maya, 3dsMax, Houdini, etc. ??