I realize there's not many level design posts here, but what the heck.. Here's a simple CS:S map I've decided to put together. It's a small/medium sized map with a "figure 8" layout. It's got a little bit of everything, sniping, close quarter combat and some z-axis fighting. Right now I'm still working on geometry and…
I've been working on and off on a project at home for almost 2 years now, and i've decided to clean things up a bit and re-do the directory structure (previously, there was none..). Project Management and versioning are separate issues imo. I'm using SVN for versioning. What I would really like to hear about is how people…
Hello, I installed the rigging toolset from ue4 and I got the messaged "If your settings are set to use Y up in Maya(default), you will be shown a dialog letting you know that the world settings have been adjusted to Z-Up. This is just to match Unreal's coordinate space. However, it is possible that the viewport may start…
Hello there! I'm doing a project for one of my university courses. I'm creating a Roman bath area in Unreal, but I'm adding some Ork elements from the Warhammer series as well. I've set up some base meshes using 3DS Max and I've been able to get them into Unreal. The picture below shows the layout of the bathouse in…
Good day folks. Finally, I've done texturing of my Chappie Fan Art Bust that I modeled not so long ago. I focused on Chappie damage state 04 that is a stage just after a POLICE scout was shot and Chappie's consciousness was installed into the damage scout. It took me about 4 days to unwrap all UVs and organize UDIMS, and…
Hi, I'm sure that the answer to my problem might be obvious but I'm at a loss right now. Here it is: I'm trying to manipulate my geometry via Vertex in Editable Poly mode so that the Vertex I have selected move parallel with the angle of the Polygon. Unfortunately the Ref Coordinate system doesn't seem to want to help me…
Hey my name Carlo Cherisier,I'm a student at Full Sail, studying how to become a Setup Artist. I'm approaching my Finals month now and I'm having a real hard time trying to find models. I have look at plenty of websites that sell models but since they don't show edge flow I rather not waste money in a bad model or a…
Ok, I'm going to start on my character project. I'm still learning pipelines for this process from high to low from Z-brush to Maya. I might not update often as I think because of my timetable isn't organised to balance with this project and my life activities. I am open to comment and critics, feel free to give me…
Work with a major Developer hiring Multiple Character Artists (2-3) to work on Current and Next Gen big Budget AAA title. Get in on the ground floor of a new division of this highly established studio. Plenty of room for growth with Bonus and Royalty programs in place. -Zbrush and Maya experience -Worked on at least 1…
I am a 3D Artist with three years of experience and multiple commercially released titles, more information available on my website. I create detailed and efficient environments and props for mobile and PC titles. I am known for being quick, agile when developing, and fast with communication. I have previous experience…