Hello there!
I'm doing a project for one of my university courses. I'm creating a Roman bath area in Unreal, but I'm adding some Ork elements from the Warhammer series as well. I've set up some base meshes using 3DS Max and I've been able to get them into Unreal. The picture below shows the layout of the bathouse in Unreal.
I've been working on sculpts in Zbrush to make the normal maps. I've taken Roman architecture, mostly stonework, but i've been adding damage to it in order to fit with the Ork idea. I've been followinng this tutorial for advice.
http://www.cgmotionbox.com/2011/08/cracks-damage-on-surfaces-in-z-brush/
The pictures below shows some of the work i've done so far. If anyone has any advice or critique, i'd appreciate it.
Replies
can see this looking nice with all those shields glhf
I'm a bit worried about how I'm going to retop these sculpts with all these cracks on them. I want to use a Zsphere to retop, but I'm unsure what to do. Any advice?
Edit: in fact you might even be able to get away with using the base mesh and just "RESing" them up a bit.
Yes, especially considering how minute the details are.
Don't give yourself more work than you have to!
However I will say, that I am a HUGE fan of 3D Coat's Retopo tools...best stuff for that IMO.
Just a quick update since it's been a while since I posted anything. Added some Orkish weapons into the scene and some wall torches to provide some extra light sources. Also managed to add some extra normal maps onto the pillars.