Hey guys, after making huge projects in the past trying to make environments, i decided i'll just stick with a small diorama for now. Goal with this project is to get better in materials. The bar is a real place, though i haven't been there :) I might do the buildings on the side, as they might help bring up the main…
Hi I have question do you have any solution do make skins on cars (able to scale/move/make changes on mesh instead of drawing and drawing again?) I tried in Photoshop (required remake UV this is not what i want also lack of 3D preview is not solution for fututre [if i remember quixel suite do not work with FBX]) In…
Hopefully it's the right section, but i wanted to rig my model in order to pose it propoerly. I'm not a rigger, as usually I rig my characters with Quick rig or Mixamo then I fix what I need in order to pose it how I want, but given that this has some hard pieces and some long clothing I want to know what's the best way.…
Hi, I am chris, the leader of the SWARM mod team. SWARM mod is a total modification for far cry. SWARM will feature over 20 new weapons with many more melee weapons. SWARM takes place in the city, and in large forts with numerous AI allied marines against SWARMS of enemies. SWARM really takes place in every kind of…
Hi guys :) So this seems to pop up quite regularly, so I thought I'd just ask to find out what the best way to iron out these little 'pinches' in the early stages of modelling. I've tried a few different methods such as clay and smoothing, but it seems incredibly tedious and 50% of the time it doesn't work out. Appreciate…
I'm going to composite some high frequency normal map detail on my low frequency normal map that came out of mud box. What is the best technique to do this. Is poops tutorial still valid or is there some new secret way. Also noticed crazybump can composite normals is that good or should I just use photoshop.
Just thought I'd post some of my stuff here once again. It's going into Dawn of War. While this is MOD work, we have some pretty cool stuff like Hollywood voiceactors and that kind of stuff. We've got for instance Corey Burton, knowsn for Count Dooku in Clone Wars or Shockwave, Brawn, Spike, Tomax and others in…
Hi all Im fairly new to this forum but heard it's great for receiving constructive criticism. With that in mind I thought i'lld share with you my WIP Formula One car and hopefully get some feedback in return. Thanks guys
Hi there, close to a year ago I posted about a project I'm heading up. Ground Zero is a character-driven, post-apocalyptic RPG being developed as a total conversion for Doom 3. We're still moving along and could use a hand (or 10) if anyone is interested in collaberating on this (link: www.groundzeromod.net) The premise is…