Well, they're two different meshes. One is a straight road section, while the other is a crossroad intersection. Perhaps zooming out will help -- see below. All I'm wondering is how to line up details across modular pieces -- I think your "add an edge" might be the solution on this one (because I can edge paint in SP),…
As far as that edge goes, you're never going to get that to line up perfectly unless you add more polys around the edge of the lowpoly. The process of normal mapping is exactly like trying to fit a round peg into a square hole - sometimes it just doesn't work, especially around chunky low poly edges. You might want to try…
It does subdivide while holding the shape. Great for hard surface. For organics here is something I have been experimenting with. Take a model select all edges then crease em. Sub D a couple times or even just 1 it takes some experimenting. Then refine the mesh. It will add more edges to your framework and still hold the…
As a whole they are an impressive amount of work! Anyone who can bang out this many props in a short amount of time deserves a pat on the back, considering most people work on a mailbox for weeks/months and they don't look nearly this good =) Crits: (don't be scared by the amount of text, they are all tiny and aimed at…
The model is really nice, but the texturing and lighting could use some refinemend. Especially edge wear and dirt. For example painted metal edge wear is usually fairly hard edged, without gradients or semi transparent parts, since the paint flakes off. and i would look into the wear distribution, it looks very even right…
Hey guys, I'm just wondering how you can move the pivot point in Max to an edge or vertex whilst having an edge or number of vertices selected. Used Maya for about 6/7 years now and the way to do it in that is to hold 'D' and 'V' to snap to vertices. Just wondered if there's an equivalent in Max? I've seen on YouTube that…
hey all- I've got a bunch of undulating tiles which are flat at the edges where I want them to join, which I want to use in a seperate editor to piece together. I'd like the normals on their edges to be pointing perfectly upwards so when I place separate tiles together the lighting will be unified at the joins. Currently,…
Hey guys, I've looked at a bunch of tutorials about creating tiling textures in zBrush. However whenever I try and make one, there are seams, because while I sculpt I warp the edges accidentally. I can't think of a way to fix this other than cleaning up in photoshop...Hope that makes sense. Basically if there were some way…
I had done multiple vertex color and now trying to get uniform gradient on all the edges . I was planing to sharpen by clamping all the values and later on blur it so that it smooth out evenly to get the uniform gradient I wanted . However , I dont find any possible way to do that . As you can see the quads are not evenly…