I had done multiple vertex color and now trying to get uniform gradient on all the edges .
I was planing to sharpen by clamping all the values and later on blur it so that it smooth out evenly to get the uniform gradient I wanted . However , I dont find any possible way to do that .
As you can see the quads are not evenly distrubuted near the edges thus the gradient seems uneven in length for some edges .
I wasnt planning to modify all the geometry verts one by one to get that effect since it is really troublesome .
Replies
You can fix this by selecting an edge loop, turning on Edge Constraints, and moving it.
http://help.autodesk.com/view/3DSMAX/2016/ENU/?guid=GUID-8DA624B4-32AB-473A-B5B4-77B8934DAE1B
been discusses very long ago that the warp map wont work on mental ray . Therefore I try to do it manually
Was using different clamp values to create different thickness of borders . Then I masked it accordingly to get that above effect . The method I using requires gradient so that I can adjust the thickness .
http://materialism-blog.blogspot.com/2011/08/procedural-dents-n-dirt-part-1.html