Thanks Pola.I just started playing around with the graph editor to find out if i can solve the problem and i am now able to copy driven keys to other objects,fix double transformations and mirror the keys as well. Will still check out the bonus tool.
I'm having trouble coming up with an intuitive way to transfer new UVs to characters that have multiple subtools. When i'm done sculpting I've been using the SubTool Master plug-in since it allows me to easily export all of my SubTools at once instead of doing it one at time. I prefer to do my UVs outside of ZBrush since I…
Hey - I am looking for any advice / recommendations on what software might be easiest to transfer morph targets to clothes. We have a character mesh with hundreds of morphs (overall body, muscles, facial features, etc..) and we want to have a variety of clothes (thousands of them) but they need to be able to conform to the…
Hi all — looking for thoughts from experienced artists and technical folks on a workflow challenge I’ve been thinking about. I’ve been examining common pain points when moving assets between Blender and Unity, especially around: * Export pipelines (FBX/GLTF) and unexpected mesh transforms * Scene hierarchy handling and…
I'm not a rigger nor animator for chars however fwiw I've limited experience with hard surface mechanical stuff so just a few options that may be helpful: 1 - Mesh bends or deforms in unexpected ways when you move the bone Check Bone Weights: ensure vertices are properly weighted to the bones that should control them Use…
Yeah, the order of matrix multiplications can give a completely different result, so that's one thing to keep in mind. Another issue is if changing the transform of a parent joint will automatically update the transforms of its child joints, if not you're going to have to do some more complicated algebra. In any case, I…
So here's the issue guys, 1.I have sculpted my creature in Zbrush (I started in Zbrush with Dynamesh) 2.Retopologized by taking the lowest subdivision and further edited it using Maya's new retopology tools 3.UV'ed it 4.Gone back to my Ztool and exported subdivision 5 of 6 as .OBJ to maya 5.Used transferred attributes to…
Hi, first of all , I do not want to transfer details to a extremely lowpoly mesh... (because I do not to finish my model... I just want to transfer details to another mesh just to reduce the amount of polygons and continue sculpting) . For continue Scultping.... I am on subdivision number 6 , near 40 millions of poligons.…
Press r to use the scale tool and scale it up? Make sure your transforms/rot/scale are all at zero too in the channels box. I saw you're also trying to do this in xNormal. xNormal will let you change the scale in the model settings when you import it.
Noth I don't do much of a character modelling lately , more of environment stuff: walls , rocks , tiling surfaces , etc and use Zbrush more like a manual touch to SDesigner. To fix taste related things. To weed out some obviously procedural looking things like slope blur produced erosion or curvature edge masks. Once…