Email: Thfpjct@hotmail.com Discord - Portfolio - LinkedIn - Resume Hello! I am a Brazilian texture, material and 3D Prop artist (Entry-level) looking for work in game development or anything related to my abilities. I love what i do and i love even more when i work with others. Heres some stuff i've done:
^ ^ It's Marcellus Wallas's soul. In one of the African mythologies, when you make a deal with the devil, he extracts your soul from the back of your neck (hence the band aid Wallas had there). The thing I'd likely want most is a bar of soap from Fight Club: Movie props? hmmm, might not be as adventurous as some of the…
Weapons/Prop Artist About Skymoons Skymoons
Interactive Entertainment are an immensely successful mobile game company based
in Chengdu, China, who have recently begun their expansion into western markets
via the opening of Skymoons Edinburgh, an ambitious new studio in the capital
of Scotland. Skymoons Edinburgh are…
Hi polycounters :smiley: Recently, I join the Artstation Challenge(Prop Art). I go with the excellent concept by Becca Hallstedt. I love the color and the personality of this piece. Here is her concept and the three props I chose: You could find my entry here, I will also post my working in progress on this thread as well:…
Hi, this doesn't have to be air conditioner it can be all kind of hard surface prop models, this is just as an example of course so lets stick with air conditioner. So, i would like to know what is the best way to approach game ready props modeling? how to start? 1. should i do subd modeling or just low poly then texture…
hey guys , I'm building my first character, with props,belts, armor and i m having problem thinking the right workflow. In my mind right now is a total mess. So...i've created the high poly for zbrush sculpt (2 pictures attached ) and I'm wondering how do i create the low poly for all the props. The only way in my head is…
Wed like to hear from the industrys most talented Environmental Props Artists! Join our team to create next-generation worlds for some exciting upcoming projects. Strong modelling and texturing skills are required. As a Props Artist working at Rockstar North, you will be responsible for creating exciting and believable…
Need to start adding some prop stuff to my portfolio. With limited time, I'm hoping to be able to get through some game-ready props fairly quickly. This is a Shure M67 Field Mixer. I really love audio equipment, and some of the older stuff has a real cool to feel to it, with their analogue VU meters and over-sized nobs. So…
Hi guys, first time poster here! (please re-locate topic if it's in the wrong place) I've been browsing forums to improve my knowledge of how to render props for my portfolio. I will begin by saying that I do no have the money to buy marmoset, so this isn't an option! What i'd like to know is how to render props…