Need to start adding some prop stuff to my portfolio. With limited time, I'm hoping to be able to get through some game-ready props fairly quickly. This is a Shure M67 Field Mixer. I really love audio equipment, and some of the older stuff has a real cool to feel to it, with their analogue VU meters and over-sized nobs. So far, just working on the High Poly, with the intent to bring it through the full game production pipeline.
Modeling is in Maya, and will most likely do the bakes and texturing in Substance Painter. I may bring it into zbrush to add a good amount of wear and tear (dings and dents)
night one progress: got the case and front mostly done.
Replies
Any worn sticker workflow suggestions? I'm open, Cheers!
you can check it out with other renders and Marmoset Viewer on my Artstation at: https://www.artstation.com/artwork/Lv6ZR
Cheers!
You probably already know this but thought I'd make sure you had your reflections in marmoset set to GGX and to double check your albedo and roughness weren't set to sRGB (or maybe it's the other way around, can't remember right now). I think this is a solid model but definitely could be presented stronger. I'm curious as to what was making your substance painter so large.
yeah, the colorspaces are correct. It's the albedo that should be sRGB, the rest are linear. As far as what was making my substance painter file so large, just a ton of layers and masks.