In future updates of the ME3, I'd like to bake the thickness map. The translucency effect for the skin shading. What I've read from Allegorithmic's documentations, it's basically like baking an AO with flipped normals of the model. So, at the moment, I'll need to bake it in Substance Painter 2. The reason I'm asking this…
I have a humanoid character I'd love to have rigged for vrchat and for vtubing! I can show as many refs as needed, and my price range is going to have to be around $200. I can't pay very much up front, so paying in portions is preferred.
Hi everyone, just thought I'd upload my stuff here (cuz why not? :p ) I'll save animation for the last (because I failed miserably :'( ). Software used: Autodesk Maya, Zbrush, Substance Painter 2, Adobe Photoshop, Arnold. Comments and critics are welcome!
Hello all :) Happy new roman calendar year! I have a question a bout the vanishing point filter in photoshop cs5. Is there a way for me to change the brush tip in there? to a flat calligraphy brush for example. Or any other way to bind a brush to a perspective point, if I want to make a bunch of little hanging tents over…
hey i was just wondering the best way to practice 2d skills. obviously drawing is important but is it just as good and perhaps better to do photoshop painting instead. it forces you to deal with colors as well and blending/shading more thoroughly. It also may make more sense since the colors and painting practice will help…
You can't really unique map this kind of stuff unless you are only going to see it from a distance and you aren't going to have many variations on this building type. For localized variations you would use a vertex paint shader and decals. The cost of all the textures and materials get amortized over a scene.
Trying to bake out my maps in substance, and I'm getting this result like someone took a bite out of my mesh, have no clue what is causing it, any help would be great. Issue: Picture of low and high poly versions of the mesh being used to bake: Thanks for your time!
Apologies in advance if I'm doing anything wrong-- I'm still pretty unfamiliar with this site! I've been working on this on and off for a few weeks now. I'm quite proud of it so far. I absolutely ADORE Samus and I've been planning to make this for a very long time. Maintaining the bulk of her suit was a priority, in her…
Hi guys! Here's something i couldn't find in manual or in Google: Why there's a possibility of expose of FX-Map Quadrant's parameters? Is it used for something? -------------------------------------------------------------------------------------------------------------- I've figured it out. It's in exceptions. My bad :#
Hello, everyone! This will be my last update on this project. This week, I have been working on the rendering to improve the quality of not only the images but also the cinematics. I hope you like it. https://youtu.be/utogMkEYjg8 https://youtu.be/pzsOYXT5dK8