Any describtion liek "modern" AAA or "next gen" game.. is somehow very "unprecise". It depends on the overal used geometry in the whole scene how "big" the game assets and world "needs" to be. Games which are only running on 1500+ $ cards.. does not sell so well i guess and also are very expensvce in the developement…
Could you explain? I'm not sure if I'm getting your point here. Strange that you mention the Souls series, because when Demon's Souls got originally released it's main selling point was it's unforgiving difficulty. It it was the main thing that had set it apart from other games released at that time, so I'm not really sure…
Hi I need some advice/pointers on how best to approach torn fabric and fabric strands for games. I'm currently making a ragged robe asset for an enemy, so there's going to be plenty of rips and tears over it. This isn't something I've done before, so I just want to make sure I'm going to approach this right. :) I have the…
Some pretty cool stuff at Manifesto Games. Thanks for the tip, I have been out of the loop for quite a while and pretty much have only bought the "hype" games. I will have a look at some smaller titles. Still though, most casual gamers will only ever see the big releases and its those that my article mainly pertained to.…
Good afternoon, My name is Michael Taylor. I am the Director of Human Resources for Valkyrie Game Studios. We are seeking a 2D & 3D modeler for a new game we are developing. The applicant will be paid based off of the contract we agree on. The type of game being developed is a World War II based game. If interested please…
Hello there My name is Johan and as a small project I'm gonna be making a game in UE4 using the blueprint system. So let's get this thing going shall we!!! ---------------Concept--------------- 3rd person game. Dungeon
crawler where the player shoots basic bullets when he enters the dungeon level. Each enemy drops a…
Name calling of any sort really puts me off when it comes down to relaying information (criticism). I don't enjoy reading information from "career critics". Those whose main income is derived from criticizing others are generally incentivised to rely on emotion to get more traction to their article. It's quite…
Art director wanted some changes to the chair (a metal back plate for the seat and an adjustable handle) which was simple enough to do. We also had a team group meeting and have decided that our game is going to be first person, not third person anymore, so that will affect how i approach modeling from now on. I also…
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes. I need a hard surface artist to step in and replace those greyboxes so I can…