thank you @Fabi_G foliage is always getting iterations as I kept some areas more fleshed out than others (for the purpose of the demo), an overhaul is coming up @sketchem I think I will do a decal set specifically for building walls where they meet the ground and some debris to line up. the landscape painting and grass is…
@unit187 That's well put, my thought are exactly the same. It just pisses me off ever since the Blacksmith demo, they tease all these great graphics, but when you download the project files it turns out they have a custom terrain solution with a custom script for placing vegetation while the default terrain system is kind…
Anyone given this a go yet? I'm loving it. The scale is so gargantuan it's not even funny. The demo does have it's issues for me, though. - UI is ginormous! (about 45% of the screen). Supposedly you can collapse/customize it, but I can't find options to do that in the demo - Performance in the demo's campaign mode is…
Hello everyone! I'm here for feedback as well as to find people who'd be interested in joining my team to make my game possible! This is my game Amaranthine Story! Amaranthine Story is an Action RPG inspired by Kingdom Hearts,Final Fantasy XV, Star Ocean, and Xenoblade Chronicles. While a list of other influences inspire…
[ QUOTE ] The demo really, really should have shown later sections. The beginning is so terrible. [/ QUOTE ] Yeah that is kind of like the Conan demo on Xbox Live right now. It's supposed to be a really deep fighting system with a massive ammount of moves that you can purchase and learn, but the demo doesn't give you…
My name is Ibrahim. I am solo-developing Sophie the Zombie-Girl, a 3d platformer stylish-action passion project. I have 3 years of experience working as a professional Unreal Engine programmer and solid skills in 3d, animation, concept art, and VFX. At the moment I am at a university and have a part-time job as a…
Hey Guy, this is a demo to help me find internship in 3d industry. I'm in the 3d world since 1 year now this demo is for school. Any comment are welcome! NEW HD LINK: http://www.vimeo.com/17010620 edit: ty for the comments don't get me wrong this is not the final version of this demo i just wanted feedback and cc, to…
I am currently about 80% way through coding a Daemon Horde mod for W40K and have a few place holder models I would like replaced with good quality models based on Warhammer Daemons such as Furies, Bloodletters, KeeperSecrets etc. I beleive the resulting Mod would be one of the most visually outstanding in the w40k modding…
We are are small group of game design students in San Francisco seeking a Scripter/Programmer to help us finish a game demo we've been working on. We are treating this demo as a portfolio piece so unfortunately we can not offer any compensation. Here is a link to the demo's site: Welcome to Hell If you are interested in…
Hey there, Well, I'm sorry to say I think you are going about this wrong. First off, demo reels are generally a bad idea. It's actually much better to simply have high res images of your characters with breakdowns like polycounts, software used and texture sheets. There are many problems with demo reels such as having long…