Current State Original PostHey all!I'm currently working on a game character and I thought I might share the creation process here to get some feedback along the way :smile: . Here's my concept for reference: Note that this was rather quickly photobashed together, my aim style-wise is to make him look as realistic as…
Hey guys thought I'd jump on this and make a thread :D I've been working on the concept I'd want to make for this but didnt want to start my thread until I had something going that I knew I'd like to make. I wanted to create some kind of tough cyborg girl that combined avant garde clothing and nudibranchs. I'm no concept…
So this is still in super early stages.I've basically started this sculpt with no clear goal in mind, and it kinda turn out with this concept.The idea is a cyborg/andriod/robot/whatever with a pretty female face tasked with human relations, for a less social and likeable group.The set up I'm thinking about is that that the…
Hello! I'm Snixz, I'm currently working as a designer and love csgo and going to add some some content I'm creating this month. I'll start of by doing the deagle. This is how far I've come. Will be updating and adding more guns! http://imgur.com/u7L9lZN The deagle will be a patternbased design. The progress will be, *…
Hello guys,first time here.I posted this on r/Zbrush reddit too but expect better feedback from this forum.I'm in third semester on a BA Animation and Game art college and on the current module I have to deliver one game ready low poly character with high mesh baked on it and one highpoly posed version. The character I…
congrats MoP and Tully! you did us proud! Pretty stiff competition there btw: does anyone else think that 8th and 10th are pretty awful? Vahl and paultosca should have grabbed those spots with their ladies. judges must favour naked man flesh and robots instead I guess. 1st place was "Concepts by James Chung & Karl Ostlund"…
nice sculpt, very controlled and a good balance between high frequency detail and low. I'd love to hear an explanation of your design choices. Why exposed brain? How did the creature evolve to have a skull where his brain doesn't fit? How does he hear? These questions make me believe he is some assembled creature cyborg or…
Yeah, its really hard to interprete what GITS would look like when you go away from the stylized look. Sometimes it feels like they themselves don't know how high tech they want things to be. But as most non-cyborg equipment looks very realistic, I woudl expect it to be something like this. Maybe just a bit more towards…
@kohg If overweight, heavily-armoured, mutant cyborgs are your thing, mate, who am I too judge? :) At this stage I've been looking at him for so long I get about as excited as someone looking at their wife after 30 years. more SP pics, a comparison pic from SP viewport to Vray render.....and a shameless plug for a Gumroad…
Cool stuff :) Even though the style is different, the characters from the two images feels to me like they belong to the same faction. The clothes and color scheme being very similar(this is not criticism, I'm just curious if that was intentional). About the second image; I didn't realize it was a dragon until I read the…