Culling starts too soon resulting in clearly visually triangulated geometry (something that should be round getting straight corners), Triangles (in Nanite view) are much larger than the surrounding rocks of the valley of the ancient environment. At a close range the mesh looks great, but when I move a bit further culling…
Update: Just about finished texturing the main base of the shuttle! I still need to fix up some normal issues and detail. Still have a lot to do. I also created some materials specifically for the shuttle texture base. Also, just for practice I plan on rigging this thing before I start my Ue5 scenes.
Hey everyone, awhile back I started branching out from just props to trying my hand at making environments for games. I figured it would be a great opportunity to learn Unreal Engine 5 while I was at it because it's just another tool in the shed and making me more versatile. This is my first ever attempt at environment…
Updated the body mesh a little more and started on detailing it - mainly around the hands as they'll be the most visible bit. Mostly just wanted the shapes for simming clothing. I did also check this body in UE5 and it seems to work fine in the Metahuman Creator as a 'template'. Tried my best to make a marvelous designer…
-EDIT- Someone gave me the solution on epic forum, can anyone delete this post? i dont know how to do it myself. Sorry for the inconvenience. hello. I working with unreal engine and I can't import speedTrees models in UE. The ST complier only compile to .srt where i seem to be only able to import .spt into my UE library.…
[ Intro ] We are a small, mostly freelance team of artists, working on a 3d hack and slash fantasy game. We are currently working on a small demo, proof of concept of our project, before fully announcing our project. We are recruiting a character animator to help create animations for the main character of our project. The…
Would like to share that studio I'm working in has started hiring Here's list of positions: - Technical Game Director (developer to lead the dev team) - Lead Game Producer (general producer / manager) - Unreal Engine 5 Client Side Developers (c++ devs with UE experience) - Rust Developers (rust system engineers) -…
Sorry but I cross posted this in the UE forum Hey all, Having issues reproducing the result I get in SP2 in UE4. I'm unable to get the clear plastic look i'm going for, instead it looks ghostly and black where it should be greyish, it's also not reflecting any light. I don't think I'm using the opacity properly. I've…
Hi Polycount! I've just uploaded some new work to my art station and I thought it would be fun and interesting to post it here too! Take a look at the full ArtStation post to see more images and videos. https://www.artstation.com/artwork/r9oQJ5 I wanted to learn how to make foliage and so I did! This project was the result…
[ Intro ] We are a small, mostly freelance team of artists, working on a 3d hack and slash fantasy game. We are currently working on a small demo, proof of concept of our project, before fully announcing our project. We currently are recruiting an environment artist with experience working in unreal engine 5. Ability to…