Sorry but I cross posted this in the UE forum
Hey all,
Having issues reproducing the result I get in SP2 in UE4. I'm unable to get the clear plastic look i'm going for, instead it looks ghostly and black where it should be greyish, it's also not reflecting any light. I don't think I'm using the opacity properly. I've looked online but couldn't really find any direction except adding a reflection probe which I did but to no avail.
Also, I'm guessing it's the difference in shaders between SP and UE4 but the texture in UE4 is much more yellow than SP. Kicking my tires on trying to match it best as possible.
Cheers,
Replies
For your diffuse color, make sure the texture is set to sRGB in Unreal, and make sure your roughness/metalness texture has sRGB unchecked.
Gonna give that a try now, as for the diffuse color it is set to sRGB and the roughness/metalness is unchecked
Cheers,