Hi, I've just learned that it's better to rig characters in a relaxed pose since it gives better deformations and it's also easier for the 3d modeler to sculpt the character in a relaxed pose. But when I'm working with motion capture the standard pose is till T-pose, since it makes some of the technical parts easier.…
Hi Polycount, I'm in the process of making a 150,000 polygon character which needs to be rigged and animated. I also need to make a mid and low detail version of the model which is also rigged and animated. I was wondering if there's a way that I could paste both the rigging and animation data from the the high detail…
Not only the orientation matters but the rotation order matters. Whatever your main rotation axis is for that joint you will want that to be last in your rotation order, to hopefully avoid problems with gimbal. If you use a quaternion based system you'll never have to worry about gimbal but since you're using Maya and…
[ QUOTE ] Verm, which program are you using? Max is a bitch as people are pointing out. I cant tell how manytime I have saved out skin points only for it to not work even on the same unmodified model. Many times, you still have to almost redo most of the rigging. If we are doing it wrong, then can you list the methodology…
I have a final project due for college and I can't get my character rigged correctly to animate him. Could someone PLEASE help me with this its due wednesday (4/4/07) and i'm running out of options!! I've posted at other forums but no one seems to wanna respond...it's a simple model but i just don't understand the…
Auto Rig Script ( 3DS Max ) By Thomas Polfliet with the help of Romain Lemaire Hey guys ! I've been working for a while on this tool to create rigs for bipeds really easily. And it's finally done ! :smiley: Here it is : And a few gifs to see the rig in action: If you have any suggestions and/or questions go ahead ! Thanks…
Any rig, any animation. Adjustable at runtime. Looking for challenges! https://www.youtube.com/watch?v=4DyO_VS_3Gk [ame=" https://www.youtube.com/watch?v=4DyO_VS_3Gk"][/ame] IK Rig is the recently-revealed tech of Ubisoft Toronto. Were building it so that we can have unique rig for each character, share all animations,…
I was looking into signing up for their Rigging 101 course this Fall, but I'm having problems looking for any reviews or opinions. There are also a few other questions that I wanted to ask if anyone would be willing to share. Has anyone on here gone through any of their courses? What did you think of them? How much time…
Hey guys, I'm proofing my rigs that have been exported into UDK and I've come across a couple of problems.. This one I can't seem to fix which is a reverse foot rig as part of my setup as shown below.. So the leg continues until that nub bone and then I have an IK from the thigh to the nub like normal... Then I create a…
Hi all, Just about to rig my character. Firstly, I'm not sure whether to do a fcial rig, or just rig the character and then use the morph modifier after for facial expressions? I've found some good facial rigging tutorials but they all just use a head...I assume I would just connect the bones up through the body as I'm…