I was looking into signing up for their Rigging 101 course this Fall, but I'm having problems looking for any reviews or opinions. There are also a few other questions that I wanted to ask if anyone would be willing to share.
Has anyone on here gone through any of their courses? What did you think of them?
How much time did you dedicate each day to coursework?
Would the Rigging 101 course be doable with someone who has no production experience with rigging?
Replies
I would recommend a a basic understanding of Maya, minimum. My personal rigging knowledge was "good enough" in that I could use rebuilt rigs and basic skinning setups to get the results I wanted. However they teach you the hows and whys of everything so you will learn new things as you go.
I spend a couple hours a every other day on the course material and assignments and even more time on weekends. I'm admittedly a little behind as I had to do some crunching and have to take rest periods for my arm, but they aren't super strict about deadlines if you have things in your life you need to take care of. The stuff they give every week is rather information dense and they are open to answering any questions you have
I would be happy to answer other questions you have.
One other question that I wanted to ask: Should I learn MGear before starting the course? Looking through their curriculum for the first week or so, it looks like they use MGear for a lot of their rigging. I've never used an autorigger since the tutorials and whatnot that I've watched in the past always built a rig from scratch.