Hello everyone! First time posting on polycount. I have been working on a scifi pistol for one of my college classes and wanted to make a progress thread. Any feedback is more than welcome! This is the Concept Im working off of Going to make a second pass at the high poly to fix some of the pinching and add detail to a few…
Hello! I saw this painting of Guybrush Threepwood in Uncharted 4 by Hyoung Nam and I thought it could be fun to make a model based on the painting. Still working on the sculpt, I think I will make the coat more destroyed looking and I need to detail the face at least. . I have also tried to improve my hair creation…
Hello, I'm looking to create super high detailed stitching, like this image below: What is the best way to do this? I have been playing around with the stiching filter on some of these substances: https://www.allegorithmic.com/blog/substance-source-automotive-materials-interior-1 Unfortunately I'm not getting the detail I…
Hello everyone im working on a barn for a game me and a few friends are making, and im stuck on how i should texture it. the barns walls are made of seperate planks instead of just texturing a flat wall to look like wood planks, so how would you guys texture something like this?
Looks like someone took screenshot and ran them through a genAI to make them "more realistic". The face look really different and the image overall inconsistent. Why do they believe wetter/shinier face are better exactly? Until now I always praised DLSS as a good usage of AI, guess that came to an end.
WIP PROGRESS MUSEUM ENTRANCE Mythology scene from concept to engine. (looks like engine part will have to wait until I get sorted out so in the mean time I paint paint paint) :) Hi, I need help picking which image to continue with. Thanks in advance, crits also welcome.
Decided to make a thread for this since I've worked on it for a while and the thread I posted originally in was intended for small testing and practice, first started out as a doodle but I decided to keep going with it. Previous updates can be seen here…