So... really really stuck with this (spend like 60 hours on it already and just blind for what is wrong): I imported a Latern to Crysis with a few simple animations and like three dummy bones for Attachments. The Latern should not do anything special but just be able to use the LAM Flashlight or any Flashlight-Effect at…
Hey :) I was working on a new blockout the last couple of days :) what i wanna do is a customizable AR 15 style weapon. with different Items, that can be switched out. Here is what i have so far: c&c is very welcome!
Hi, this is my new personal project i am working on. trying to pratice game hair and i would love some feedback on this. =) Current Hair cards are 29k polys but ill perform mesh reduce after final modeling is done that should bring polycount under 25k polys, Hi-poly hair particles generated in xgen, baked in xNormal , hair…
Side Effects will showcase Houdini 15 at Siggraph this year. Some new things that are coming: - Houdini Engine 2.0 - Retopo Tools - Poly Bridge Tool - Poly Expand (whatever it is) - Ragdoll - Edge Sliding - Layared Materials - Onion Skinning - and it looks that Lava solver for DOPs BTW. There are some voices here and there…
Update 6/22/12 What's up guys, I've been messing with this project on and off for awhile now, and have finally got it far enough along that I decided to start a WIP thread. Although I enjoy modeling hard surface stuff at work, I don't consider myself very strong at creating my own sci-fi designs. Because of that, I wanted…
https://www.youtube.com/watch?v=2z6GunNKpSI Modeled a concept grenade by Wouter Gort. Wanted to see what you guys thought. Rendered in UE4. Added depth of field in After Effects from a Scene Depth Pass in Unreal. Also, did some color adjustments to the vial refractions in After Effects. Not completely satisfied with the…