If you switch the node mode to Manual, you'll have a unique non tiling texture, you acan then use the make it tile node to make a non square and unique seamless texture.
Yes I would definitely look at the step down before the step up. You're really getting into the range here where GPUs just aren't worth the extra money. New and faster GPUs come out like every 6 months, the turnaround on these cards is nuts, so its often better to spend like $150 now, and then another $150 in 2 years for a…
Hello polycount! I'm rigging a character in Maya and having trouble when it comes to the suspenders. Originally I just skinned them to the body bones and weight painted those as well as I could, but while it stretched and contracted nicely it would shear badly when twisting. I think the solution is to give the suspenders…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Hello! My name is John, and I am currently developing a simplistic single player 2D Platformer with a vast world/universe. What I am looking for is: - Someone to discuss the project with, bounce ideas. Feedback, essentially. - Someone that can draw 2D PixelArt. No pressure, because it is a really simple and I am only using…
Technical Director Psyonix, a San Diego based video game studio and creator of Rocket League, is looking for a Technical Director that can support and manage the programming team. Our ideal candidate will be responsible for driving technical projects forward and provide leadership to the growing team. They will work…
What is Warringrealms: Warringrealms is being developed as a hybrid 3D fighting game that combines head to head Tournament style challenges of traditional 2D fighters with dynamic interactive environments mostly found in action/adventure games Genre: (Hybrid) Fighting/Action Target Audience: Teens and up Technology: UDK3…
Maybe this is the wrong part of the forum, maybe this is the wrong website all together. I want to know how to be a user interface designer. I have a degree in illustration, and completed a post grad course in Game Art. Family issues have kept me out of the 3D gaming creation loop for 3 years. I've been doing some…
@ZacD Yeah,I don't like the lighting either.To better understand what I'm aiming for,this is the concept I'm LOOSELY work after: (the rights of the image belongs to it's creator, Ken Li).As you can see the main light in the concept comes from the front of the camera,that's what I'm trying to replicate,also the fog and…
http://www.edge-online.co.uk/archives/2006/06/a_bugs_life.php I can definitely say I've seen both sides of the coin. At EA, we worked in what were refered to as tester "pits" for one game, and had my own private cubicle with a sliding glass door and full size desk for the next. Ironically, my interaction and general…