Hey guys, -Added some props (Trashbags, Trash bins, electricity holders and metal connectors above the buildings, added a pink plant on metal holders) -played a little bit with the lighting and fog setting, but the lighting isn't final and needs a lot of work. -Fixed the material of the window and polished it.
See what exactly that culprit layer is doing. It's a folder filled with other layers doing god knows what. There could be a filter, a fill layer with some sort of texture in it etc that isn't playing nice with your uv set up. Smart materials don't always unviserally fully work on all meshes, there's bound to be some sorta…
Hey all. I found these images in a reference bin folder at work and went to ask the fella who put them there who posted them and on what site, but he could only recall finding them on the what are you working on 2012 edition post. Has anyone seen these? They look really neat, (except for that bikini..) I'd love to have…
Hi, I'm having a problem I can't solve. I'm hoping someone can help me out. I'd like to have a fbx file be imported to the users Maya scene using my Python script, however I am having difficulty figuring out how to make this work. I think a subdirectory in the scripts folder must be needed to store the script and fbx in,…
Hey guys! I've searched everywhere for how to remove my imported textures from the shelf, but on every site, it always comes down "File-Clean", which doesn't work. The textures just stay on the shelf. It literally does nothing. I've also looked for them in the Allegorythmic folder of Program Files, to no avail. They simply…
Hello guys in polycount. I heard that you guys can help me with this problem. Basically, I am trying to compile an animated smd file and this is the qc file. $modelname "props_volcano/sliding_metaldoor.mdl" $cdmaterials "models/props_volcano" $body sliding_metaldoor "sliding_metaldoor_ref.smd” $sequence idle…
Hi people I made several .sbsar files in substance designer, due to pipeline my normal maps should be OpenGL. When I import those sbsar in painter I noticed that the normal input is set to "auto". 'auto' is read as DirectX by default in Painter, no matter what. The only workaroud is: 1- import the sbsar 2- fix the normal…
I want to open with new Quixel 2.0 old project made with Quixel 1.8. It works, open it, all folders and layers are here but... all the materials are empty. Metals, plastics etc... The render is good in photoshop, but i can't export anything without errors and crash and I can't edit dynamask without many bugs (converts in…
I recently joined the i-pod trend and this whole i-tunes software is one huge crapola. i've looked around for a few alternatives, but just like american food it only looks good until you try it. any opinions? here are my problems with i-tunes: 1. why can't i just drag and drop a file or folder into my ipod? 2. why can't it…
Hey guys I'm working with a modular building set in UE4 and its getting a little disorganized. I'm more familiar with Unity's prefabs. Essentially I want to make individual buildings that I can still append meshes to/ change materials/ edit. Blueprint seems to complicate this making it difficult to edit/ add meshes after…