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painter "auto" normal are always direct X

polycounter lvl 10
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MmAaXx polycounter lvl 10
Hi people

I made several .sbsar files in substance designer, due to pipeline my normal maps should be OpenGL.

When I import those sbsar in painter I noticed that the normal input is set to "auto".
'auto' is read as DirectX by default in Painter, no matter what.

The only workaroud is:
1- import the sbsar
2- fix the normal from 'auto' to 'GL'
3- save it as new material and export it (as sppr)
4- manually delete the .sbsar from painter shelf folder in documents 

substance player has not this issue.

cheers



wrong


correct

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