Started working on this project in December break , It all started off with a concept art by Daniel Kvasznicza - [ https://www.artstation.com/artwork/Aakve ] and then after some more in-game screenshots from The walking dead and The division. It was a good learning curve of an environment art workflow , From making some…
New game art tutorials from the team at Eat 3D Our friends at Eat 3D have recently released two new tutorial DVDs that you don't want to miss. Better yet, both of the videos are created by resident Polycounts. The UDK Modular Masterclass with Tor Frick (Snefer) covers the process of efficiently creating an entire scene…
Hi all, Im working on this scene (in early WIP) and im not sure how to go about achieving the ground dirt in unity. I understand that in UE4 i could create a vertex blending shader network but what would be a good way to achieve this in unity? I've attached a unity screengrab and a paintover i did in photoshop to…
Hi all, im working on a modular texture and want to have emmit map spcae on it too, problem is I am not sure if you can assign different colours to emmisive properties in one material once inside UDK or do i have to make new material to assign different colour every time. Its like i dont want to be limited to just one…
Hey currently attempting my first environment with this being my main reference. I have the block out done and am beginning working on some of the modular pieces for this project. Here is are the arches ( Yes I know they dont line up right now :) ) I figured the keystone on the arches needed some extra detail and came up…
Greetings, Golden Oak Studios is looking to expand his team with a texture artist. Your job will be to create modular textures to be used in our up and coming arena shooter game, galactic gladiators. Currently this position is on voluntary basis, however we releasing a mobile game in the coming month and we hope to grow…
I had wanted to do an isometric or 2.5d interior space. I do like dark dungeons, crypts, and fortresses but I wanted to do something a little lighter and maybe something that hasn't really been done yet. SO. Carpenters Hall, Philadelphia. Fairly modular. Sits very nicely on a five or 10 foot grid. I would like to do the…
Hi everyone. I replayed Tropico 4 few days ago and i loved in this buildings. It's very cute. ^_^ And i think that will good practice for me (modular modelling and texturing). I started with the simple house. Now i dont know how be with AO. Bake AO in 3ds Max and apply on diffuse texture, or baking AO with shadows in the…
Hi, I would like to know if this is possible : transfer weight influence from a mesh to another. example : - I have my biped composed of 1 mesh - then the same biped but with separate legs, arms, etc Skinning seperate models to fully match border edge during animation is a huge problem. ---- The aim of this is to create…
Still kind of laying out modular pieces and seeing how things look together, the buildings will most likely be taller. Only posting diffuse right now, I have specular maps but they are still temporary, I'll be running everything through crazybump once I'm done with modeling and texturing then I will bake shadows and…