Hi all, im working on a modular texture and want to have emmit map spcae on it too, problem is I am not sure if you can assign different colours to emmisive properties in one material once inside UDK or do i have to make new material to assign different colour every time.
Its like i dont want to be limited to just one colour of emmit light using 1 1024x1024 texture sheet, that would be not cool
Replies
you could multiply your emmsive texture by a vector 3 paramater, and use that to change the colour, in instances of the material.
or you could multiply by vertex colour, and use the meshes vertex colour per mesh to change the emmsive colour.