I was setting up my UV cage and applying the renders to my Low ploy, making sure I had no ray misses etc etc. Once all was well I applied my smoothing groups from UV shells using a script called TexTools (handy wee thing). Once I did that I got these awful artifacts(See picture below) that I've never seen before, what are…
Hi guys, I was wondering, what is the best way to get a low poly model from an high poly objects that consists out of several meshes. I think an image is easier to explain what I mean. Credits to ORB As you can see here, ORB starts off with a model consisting out of multiple smaller objects that form a complete object. And…
I have a file that contains 20 trim pieces. I need to edit the uvs of all 20 pieces and move a row of the uvs down a few units. In later versions of max, this would be really simple, however Max 9 seems to be only be able to edit the uvs of a single object at a time. The trim pieces are linked to havok geo, and are named…
Hi! Started working on an environment by Mark Yang a few days ago, and I thought I'd show you my progress so far. Got most of the tiles modeled and I've started texturing to try different things out. I'll go back to finish this piece up once the other pieces have been baked. Here's what I have so far: It's a lot more worn…
The general workflow for creating smaller maps like this would involve either painting them manually or extracting them from other texture bakes. Once you have the smaller map, you would export it at a lower resolution than the base maps and then apply it to the appropriate area of the model. If you're using a painting…
@Neox Thank you so much for taking the time to answer. I will have a look at those overwatch characters once I get back from work. By straightening the UVs do you mean manually make them more of a grid? Or simply making sure they are straight themselves as they are presented currently? My aim is to make a small fantasy…
I think I'll actually throw the idea of the new story right out there. One big issue with my world was the idea of a major, omnipresent peacekeeping force. Apparently it was stifling the story possibilities because as soon as I got rid of it, many doors opened. The new conceit is that there is that major peacekeeping force…
Yeah I would agree with the guys above. I would keep going with Maya but try to make a model exclusively in ZB. It takes more than a few days but forcing yourself to find out what the tools do will make you a better craftsman. Zmodeller will allow you to make things you thought were impossible because the brushes are so…
Heya Panda, welcome to the forums! Really nice works you have here. I agree with Creationtwentytwo, your stylized sketches have a nice forceful and rhythmic look in them much like Paul Richard's work. You have a natural talent for forceful lines and making things look interesting, run with it man. Even if realism is what…
Today I have been setting up the primary and secondary foot controls and I have ran into afew problems. Excuse the rubbish paint over lol When I try duplicating the foot bone to apply a wire parameter to it , the bone flips :s , might this be becasuse the bone beneath has had its postition frozen :s Also, once I apply the…