Hi guys,
I was wondering, what is the best way to get a low poly model from an high poly objects that consists out of several meshes. I think an image is easier to explain what I mean.
Credits to ORB
As you can see here, ORB starts off with a model consisting out of multiple smaller objects that form a complete object. And in the end he ends up with just 1 mesh. What is the best way to go from a high poly model to a low poly model like this?
Here is another example
I looked up some tutorial but couldn't find anything that came close to what I am looking for. I hope you guys can help me with this one!
Thanks in advance!
Replies
With organic meshes (like characters) you'd use retopology tools to get your low poly, programs like 3d-coat, topogun are popular for this.