Hi! I'm applying to a few Universities this spring in order to get a degree in game development, and some of the schools require portfolios in order to get in, as a way to show your creativity, and you're not really expected to have any previous 3D/2D experience, although that's a plus. And I've put together a portfolio…
Hey there guys. Today I'm happy to share with you something I did all the way back when the PBR bonanza started. It's a custom photoshop plugin for material painting. Here's a demo video: [ame]www.youtube.com/watch?v=_MU3M6xqhe4[/ame] Drive link: https://drive.google.com/folderview?id=0B1zn6i0HQkjWRHRiU2VySl90Vk0 Direct…
a couple weeks ago i got to know a guy from france who had moved into the room i lived before. hes into graffity and so i got myself a bit of interest into that stuff and bought myself some cans and started to try out what i can do with those. i found it to be not to far away from photoshop and so im quiet pleased with the…
Hello // Bonjour! My name is Ahron and I am an experienced 3D Environment / Prop Artist currently based in Montreal. I have over four years of experience as a professional and I have worked on multiple shipped titles for a large developer in the UK, in addition to small project freelancing and teaching at University level.…
IDK if it's just my settings but I have a DX10 (Not dx11) card set to ultra and most all the indoor scenes from crymod (Like the Prism.cry level) have practically no global illumination. I really want to see some cool indirect light and compared to what they showed and gdc and in other presentations I am a little…
Steampunk Hero! Human or Robot? This little futuristic sci-fi android is ready for action and adventure! Featuring an animated low poly character, fully mecanim and legacy ready. Includes: Detailed facial expressions and gear movement 2 male character meshes* Standard / 4850 Triangles * Outline (No special shader required)…
Hi all, I'm working on a Maya animation project for class/11 second club, and I've run into a fairly distressing problem. I finished my project yesterday and rendered it out as an image sequence. I saved the file and shut down for the night. When I came back to work on it today, my scene was empty. No objects or curves…
If i understand any of this, you can do what you are saying but that would mean your design would be in the millions of polygons (to hold the amount of details you are talking about)so i hope your PC has a LOT of memory. (idk what happens to marmoset after a certain memory and polycount thresh hold exceeds its ability, you…
It is 1.2 million over 3 years. So it is not a one lump sum they can use all at once. So not great, but not bad either. What is the cost of time and money for a studio like Ubisoft to 100% convert over to Blender? Say, for example, Ubisoft took 4 weeks where every studio in their umbrella was 100% idled and only doing…
@almighty_gir Wow thank you for such a good crit! I agree, the body anatomy isn't to the right level yet, the exposed bits of skin need to look totally on point. I can show a basic material matcap next time, but when I look at anatomy diagrams and not just photos, its hard to get the correct forms going on when there's…