Hi!
I'm applying to a few Universities this spring in order to get a degree in game development, and some of the schools require portfolios in order to get in, as a way to show your creativity, and you're not really expected to have any previous 3D/2D experience, although that's a plus.
And I've put together a portfolio which I'm going to mail them on a CD, hence the .pdf, and I'd like to get your opinions on it. Of course since I'm a beginner and completely self-learned it's not of any high quality, but I hope it should get me into one of the schools at least.
I've got more work samples to put in it, but this is the version I'm gonna send to one of the schools, which specified you only send in 5 work samples. The models are pretty shitty compared to what you otherwise see on this forum, but I'd like to get your opinions on the layout the most and whether or not you think it'll pass or not.
Link:
http://www.blackmamba.se/portfolio.pdf
Thanks!
Replies
In terms of creativity, you aren't showing any. At all.
Take an everyday (roughly human size please) object and put a new spin on it. What you have shown here only shows a minimal understanding of 3D modeling and textureing on the technical side.
Now that you are beginning to understand the basics, go ahead and challenge your self.
Best of luck!
Good luck!!
Some of these peices are good but the first thing i'd says is your map sizes are enormous. Those 2048 should be 512's or smaller for peices that size, there's basically no need to have them that big. You said you are using the source engine - have a look at the sizes of the maps on some of the objects in HL2 (although it's a few years old now).
The gas canister looks good. The texture on the ammo crate is a bit noisy. Also do you need reflection maps on objects that basically don't have reflections/strong specular?
If you're looking to get on a course, remember to practice your hand/traditional drawing a lot, they will be looking for students with good art skills not just technical ones