@Shrike I totally agree with you, carbonmade is simple and always looks good. I personally use carbonmade too, but I think squarespace works very good as well. Your portfolio function doesn't work well to me, especially the home page. When I click the tnumbnail of the portfolio section, nothing shows up. I expect I could…
I kinda see where's perna coming from - this won't help much when it comes to modeling real-life stuff where all the fillets are slightly different, there are some sharp edges and some soft ones etc. For example this: Though about 90% of the time spent here was not spent modeling it but rather comparing the reference…
Updated the scene, added some smaller foliage, some initial blockouts for the rocks and added some World aligned moss growing on top of them. It feels like I am getting closer in terms of lighting, still not quite there yet tho! To give you an idea of where I am going with this I added one of my references. Looking at this…
Didn't got that much done today. Maybe there will be some more later tonight. Anyhow, I jumped straight onto the concrete thingy course I was curious how it would work. The damage is done in Zbrush, so that part got normals. The flat concrete didn't get any yet, since it's just a photo from CGtextures atm. This is how that…
It looks amazing and lots of great detail. The only thing I'd say is that I'd start out with a blockout of the entire thing and then go from there. But then again, you can base the entire robot off that one arm. The elbow just doesn't seem to fit with the rest of the sleek style of the arm, but I think you've got a great…
Thank you for the feedback and tips. You're right about the skybox, I should totally play around with it more or maybe change the leaf alpha to make the trees less blocky. The building is still in a sort of blockout phase, as the textures need a second pass and all of the models are pretty much just straight cubes. The…
Hello ! I'm new on Polycount and I want to share my last project, Bolingbroke's ruins. Don't hesitate if you have some feedback 😁 This will be the subject of my final exam. To begin, I've started from the concept of Gilles Beloeil, Brolingbroke, Salle du trône made for Assassin's Creed Valhalla (Link :…
Hey polycount! For my next project, I'm looking to make a simple clean prop to keep practicing on modeling and texturing as clean as possible a realistic asset. Seeking for props, I've found this cool concept by Glenn Van Driel of what seems to be a... paper/metal sheet cuter (?) for Horizon Forbidden West : I really like…
Hi all :) I'm trying to reproduce the old cooker from this amazing concept by Servando lupini: https://www.artstation.com/artwork/qzk8P My goal is to get used to a stylized asset workflow. Also I juste learned Zbrush basics and thought it would be a good training since the object has a few decorations to sculpt. I've…
Hi all! Im trying to make a piece for my portfolio and finally decided to post my progress here to force me to finish the piece and receive some nice feedback and help ^^ Im trying to make an little vegetation environment on UE4 with a central piece, a roman water will. Here is the concept of the water will: I did the…