Hi all! Im trying to make a piece for my portfolio and finally decided to post my progress here to force me to finish the piece and receive some nice feedback and help ^^
Im trying to make an little vegetation environment on UE4 with a central piece, a roman water will.
Here is the concept of the water will:
I did the blockout of the structure
Did a fast sculpt of the pillar in Zbrush and texturized (only for test) in substance painter, here is the result:
The texture is just a quick test on substance but i want to know your impressions.
I will build all in UE4 when i finish the main structure.
Thank you all and sorry for my english
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Replies
I need to adjust the proportions a little but im happy atm with the result.
Feedback and critics are welcome ^^
I think i will have the whole high poly this week i will post screens when the HP is finished.
Did you sculpt all those details in Zbrush? Or maybe you created a base mesh first and then sculpted it?
The HP and LP are done and im texturing at this moment.
I will post my texture work soon.
Also did a simple moss texture in Substance Designer for the texture work in Painter.
Here is what i have so far:
-I need to teak the texture a bit and the position of the rope, but heres the water well main structure.
-Some substance designer textures i did for this project: Rope for the water well, tree bark and ground.
And some vegetation. I plan to do some trees, grass and stuff like that for this environment.
And one last thing, im playing with unreal 4 illumination watching some tutorials but my light look a bit "weird" like overexposed even with the intensity low (i see everything correctly but when i wait a few seconds the scene starts to overexpose). If someone can tell me a nice tutorial for exterior illumination in ue4 I will be very grateful.
Thanks!
More images at:
https://www.artstation.com/artwork/oYXzW