Hi all
I'm trying to reproduce the old cooker from this amazing concept by Servando lupini:
My goal is to get used to a stylized asset workflow. Also I juste learned Zbrush basics and thought it would be a good training since the object has a few decorations to sculpt. I've watched a few tutorials for the occasion, especially focusing on how to make the engraving and decorations of the metal parts.
Here is my first blockout, trying to get the proportions right.
I've tried to get it as close as possible to the final silhouette to reduce the retopo work after sculpting, though some of these organic shapes (such as the corners) might just be easier to retopo later.
Tell me what you think
Replies
Here's an update, I added more geometry especially to the very sharp edges and worked a bit on getting a more bulgy/toony silhouette
I'm still looking for the most relevant workflow for texturing. Here I've chosen to work with one different 4k textures for each object. After painting in substance it resulted in a load of different textures (as I had about 10 separate objects) so I wrote a simple script to import all those textures to the right object and channel within blender automatically. I'm sharing it just in case it could help someone (even though there might just be a simpler approach I did not catch ): https://github.com/simonBreumier/Substance2Blender
Hope you'll like it, tell me what you think