Hey Fisguard, I absolutely love this scene. Your composition, detail, and overall moodiness ability is well showcased. I am new to digital painting, so take my critique with a grain of salt. Your ability to take rough paint strokes to create forms and moods is absolutely astounding, I haven't seen a piece quite like it in…
dude thats very impressive jo420! madd props on getn that undercontrol! you look a lot better, and i bet you feel better too! 6'4" is tall! im right behind you at 6'2". Thats why i can pack on that much weight and it look like i gained barely anything. Thats kool jeffro, I was just trying to offer some suggestions to keep…
Sorry, but that's some incel shit. Women have just as much variety as men. If anything, those variations are more overt in women; consider the difference between a woman with an hourglass figure and one that's more pear-shaped. You can get that kind of difference from natural differences in bones, let alone the…
As for texturing: 1) Get a wacom. Mouse is no good 2) forget about ddo as some have already mentioned. I've used it for a while but i have ditched it now because my texturing isn't that great either and i have learned absolutely nothing while using it. It's a tool for people who can already texture better then that by hand…
You’re a clinical psychologist in a crumbling Eastern European port city. Your job? Listen. Diagnose. Help. Your problem? One by one, your patients are getting caught up in a series of murders. Some will lie to you. Some will beg you for help. Some won’t make it to their next session. And the deeper you dig, the more you…
Hey Polycounters, I am new to the community so this is officially my first post. I am currently working on a next gen model for my demo reel/portfolio. I have never really done a normal mapped full scale piece before from high poly to low poly. So, yep you got it I am having some issues with baking my normal maps. First…
1. Is it okay using turbosmooth with smoothing groups instead of support lines ? Anything goes with the high poly. As long as it bakes well can do anything you want with the HP model. 2. Is it okay using triangles on my LP model ? (i am trying avoid n-gons completely on both LP and HP models) Yes, it'll need to be all…
Nice! Always good to see people doing hair rite. Also it looks like the normal map was just a tangent space normal map but with the blue channel greyed out. Could be just so people ask what type is was, could be that they just didn't want the blue channel/height change information on the models. Pior your just trading…
but as soon as you get too close, it's very clear they’re just intersecting planes do the planes normals match the surface normals ? if they don't then their planar nature is pretty obvious this is crossing planes admittedly with a pretty low res texture