Hello, everyone. So, how can I do what the title says? I've got a model that has been rigged, and can now be animated. Depending on the frame that I have selected of my animation, I would like to export the new vertex positions from that frame. Does Blender already do this internally? It appears that I'm getting the same…
Angry Mob Games is looking for a 3D character animator. Youll get the opportunity to work with our very talented team, on our next Action-Adventure game, due to be released next year on Xbox360, iPhone and PS3. Responsibilities: Create key-frame cartoony animations for our in-game characters, and for the in-game…
Angry Mob Games is looking for a 3D character animator. Youll get the opportunity to work with our very talented team, on our next Action-Adventure game, due to be released next year on Xbox360, iPhone and PS3. Responsibilities: Create key-frame cartoony animations for our in-game characters, and for the in-game…
Hey everyone!! Okay sooooo I just downloaded Maya 2016 extension 2 and the mental Ray plug in. I turned it on autoload as Autodesk says but can't get it to work. This is my first time doing this. I open a new scene and drop a basic cube in there and try to use mental ray but get a black screen with this: "// Warning: line…
I've had substance live for awhile now (specifically designer and painter) and I thought it was time to finally tackle the process of learning how to use it. I have gotten on a hand full of times recently to just fiddle around and I really don't know what I'm doing :D Mind you, I am very new to anything 3D related but I…
Just a few sites with lots and lots of reference pictures of Go-Bots, Transformers (from G1 to today) and other transforming robots: http://www.tfu.info/ <-- Includes a guide to identify your Transformer or Go-Bot by color and alternate mode, as well as ID'ing micromasters, minicons, Nebulans (Targetmaster / Headmaster /…
This position has been filled, thanks for everyone who contacted me! Hi everybody, I'm looking for an artist who can transform some (vague) concept art I had done into a low-medium poly model with texture. Send me a link at: josh.callebaut@gmail.com to your portfolio and a rough quote for the following deliverables: *…
Thiago Vidotto has produced a series of tutorials and guides for use in creating items for the Dota2 workshop. These are meant for the intermediate to advanced artist who would like to get some insight into some of the techniques and methods of the Dota2 pipeline. Each is fully laid out here on the site and you can even…
I was one of the many people who were not fortunate to go to GDC this year. Luckily, afterwards many bits and pieces of talks and tech are posted throughout the internets. This thread is a home for those things. Let's find them, share them, and talk about them. For maximum brain-growing. Epic Games: The Technology behind…
Got in the mood to make a sword one day so I drew up some concepts. I had the basic blade and crossguard look down so I did a couple different variations to see what I wanted to do. Went with the one on the right. Had others but idk where they went :poly002: Went kinda by the seat of my pants through it. Here's some rough…