I've had substance live for awhile now (specifically designer and painter) and I thought it was time to finally tackle the process of learning how to use it. I have gotten on a hand full of times recently to just fiddle around and I really don't know what I'm doing
Mind you, I am very new to anything 3D related but I have been reading the PBR guide and I do know what normal/spec/diffuse/height maps and whatnot are. My goal is to learn the in's and out's of this program well enough that I can start to explore and basically improve even more in the future. I just don't know where I can find a resource that can start me from point A to point B. If there are any great places I can check out or pdf's I should look at, please point me in that direction!
Replies
http://www.marmoset.co/toolbag/learn/pbr-practice
https://docs.google.com/document/d/1Fb9_KgCo0noxROKN4iT8ntTbx913e-t4Wc2nMRWPzNk/edit
http://blogs.unity3d.com/2015/02/18/working-with-physically-based-shading-a-practical-approach/
Allegorithmic's Youtube playlists (paste into address bar): youtube.com/user/Allegorithmic/playlists
http://www.artisaverb.info/PBT.html
https://www.youtube.com/watch?v=Tt30zzBQb3w
https://www.youtube.com/watch?v=LNwMJeWFr0U