Current triangle count is a tad under 10k, which I shall be optimizing down to about 6-7k range and using a normal map, but here's the model as is. Critique away.
Since you mentioned hardsurface, I've heard boolean modeling is pretty powerful for hardsurface these days. Frank Polygon's sketchbook is pretty insane https://polycount.com/discussion/221392/sketchbook-frank-polygon#latest I do a lot of hardsurface, but it's character armour so the workflow is a bit different and I do it…
Hey guys! I'm starting my first character(at a good level of knowledge and skills) and I'm having problem thinking the entire workflow for him. This character will have: armor, belts, weapon and some props. My problem is how do i tackle this. Sculpt the high poly character in zbrush->retopo->uv's->texture For the props do…
Hi This is a character I'm working on at the moment. It may take some time before finishing this up...It is inspire by the concept I did. Some parts are more completed and others are mainly rough blocking. For the upcoming weeks, I'm going to pray the god of time to grant some free time to complete this piece of art!…
Strangely enough i couldn't figure this out until i started typing another question. Then i read my question back and was like 'oh... true'. Anyway, it works and it looks cool. Something i don't understand is how the armour mask automatically applies itself to the 1st uv channel where the gradient is connected to the 2nd?…
Just at first glance, your body is way too small. Astartes physique is all about bulk. What you've got is more like a regular human in a suit of power armour. The overall shape of the armor doesn't look too bad, it's a little flat though. Give it some more size on the green axis (x? I can't really tell)and the…
Think this will definately be the last update before I start the low poly. Took it to work and the feedback was mainly on the armour. Soooooo, drastic modifications as follows: * Shin armour extended, now comes over the boots. * Thigh armour lowered, allowing for rubber suit underneath for manouverability. * Armour behind…
Hi I am looking forward in taking part in this competition and i wish everyone the best of luck! I took a day and a bit to try come up with the concept of my Throne Room and what a throne room could mean to different individuals. I have decided to base my Throne Room on nature as i want to adventure away from the more…