Anyone know how to redirect the lightbox directory links to custom created directories? I want to change Alhpa and Texture directory's to my own created folder. The only other way i know how to do this is to create a shortcut link inside the Ztexture and Zalpha folders. I'm hoping for a cleaner better way.
I'm investigating alternative ways of creating terrain (other than a heightmap) and I was wondering if any tools exist in current 3d programs that would let an artist create a varied terrain. Not just rolling hills, but also sharp cutoffs and overhangs. Would something like this be possible with for example the NURBS tools?
Hi, i'm curently played with UE4 ; i'm try to create au mediaval city (the witcher power !!!). Actually i'm create a lot of props and assets, and testing a modular element. Next step, create more object ; finish all modular element, i'm used this reference. More picture soon !
I am loading up the latest version of Quixel and creating a new project to texture my asset however, When I create the project for a UE4 project it loads up all the maps and the mesh in 3DO but doesn't shot my tabs (Albedo) etc... so I am unable to texture
Hello, I'm making a trim sheet that I sculpted in Zbrush. However, I kept getting errors when I tried baking some maps in Substance Painter. The errors seemed to indicate that the mesh was too high-poly for my computer to handle, so I used the decimation master tool in Zbrush to get the poly count down. When I decimate my…
I'm using a script to create points in the vertices just by changing the ID number creates the points.The question is how to create a menu where the user can add the ID number where the point is going to be created? fn attachObjectToVertex objToAttach targetMesh vertexIndex = ( controlador= attachment() pot.pos.controller…
May I introduce to you an exciting new training video brought to you by Eat 3D (www.eat3d.com). Learn how to create professional low res meshes for next-gen games. After the low res mesh is created the instructor creates the UVs for all the modular pieces of the fountain and then goes into great detail about the baking…