Even before the prototype is finished our Content Production teams will start visualising our customers product communication with an attention to detail that makes it impossible to distinguish the visualisation from the real thing. Its all about the integration of the viewers via interactive functions, drawing them into…
Wow, ok, i bought battlefield 2 deluxe edition ( with the expansion ) and the Sims 1 ( with all expansions ) . Battlefield 2 wont even start ( i was kinda expecting it as my pc just has a gforce 4 MX cheap-o-ass ) ok i move to next one, sims 1 that i even played it on my crappy 133mhz pc ( loong time ago ). and gives me an…
i'm building myself a new rig that will double between gaming and music studio, also the ocasional art. trying to keep it on the line of old enough to not be crazy expensive, new enough to still play whatever i want. heres what i'm thinking so far, GIGABYTE GA-P67A-UD5-B3 LGA 1155 mother board (the T.I. firewire chipset is…
Hello everyone. I've spent the past couple of years collecting various reference photos in my spare time and I've decided to release them as "pay what you want" downloads on my website. It's about 2950 files in total, 27.7GB split up into the following categories: Aircraft (72 files, 658MB)Ancient Greece (13 files,…
Hi, A while ago I worked on a scene based on this concept by Rowena Wang > http://dethling.deviantart.com/art/alchemist-room-399390483 But to my shame I have to admit I never finished it (like many of my projects :( ). So I decided to finish it! This is the old blockout of the scene: You can also find some old assets at my…
lets go deeper. gamma 2.2 isn't actually a pow(color,2.2) function. the suggested way to convert to linear space is: "RGB = ((R'G'B' <= 0.03928) ? R'G'B' / 12.92 : pow((R'G'B' + 0.055) / 1.055, 2.4))" followed by "Luma = 0.2126 * R + 0.7152 * G + 0.0722 * B" The ' means prime, and implies that a color is in gamma space.…
MoP: If you like that pinning stuff, check out the Silo UV tools. Only thing missing that I saw demonstrated is the distortion false coloring, and alignment options. Its a little wonky workflow-wise and I'm not really used to it, but very promising. Leilei: I'm sorry, but...thats manages to make zero sense. The idea that…
Even before the prototype is finished our Content Production teams will start visualizing the customers product communication with an attention to detail that makes it impossible to distinguish the visualization from the real thing. As part of the Realtime department you get involved in the creation of content for…
Hey egg! I would really suggest you spend some time in making your roughness as detailed as you can imagine. Think stains, scratches, smudges, tarnish... the whole lot. Most detail will come from the normal map and roughness information and this is where most time should be invested. That does not mean the albedo should be…
I dont think Per was saying that your uvs need to be 1:1 consistant over the whole mesh, its when you start scaling things up to fill large spaces, instead of packing differently or not worrying *so* much about using ever pixel. When people get obsessive with using every pixel bad things tend to happen, texal…