In all seriousness they're nice simple props with no wasted geometry. Every tri is helping to define the shape and the smoothing looks great on them. Great props. :)
So, let's introduce myself to you guys, but first I would like to thank Wulf for letting me continue this awesome community challenge for and with you guys. He did a great job so far, and I hope I won't let you down for sure !! My name is Oliver and I am as well 3D artist like most of you are, and am always striving to…
Here we go!So here we go again, some of you have seen me on Facebook or Twitter saying that I'm doing all-nighters every friday-saturday... Yep this is what I'm working on. I've decided to spend some time with a long-term environment that I will constantly improve over time, either by renewing textures, trying new…
Top-quality GameArt outsourcing company looking for projects BlackBow is a China-based outsourcing studio providing top-quality art production services to the global game industry.The BlackBow team is dedicated professionals with years of experience working on AAA titles.We are dedicated to providing our clients with top…
I am going to try not to ramble. • Do you know of any good tutorials to show you how holographic textures are made? They each have a scanline feel to them (I guess I am talking about Mass Effect); I have been playing that more than UT3, and not sure if there are holograms in there. I searched the forums and found the…
Hi,all We're looking for projects in game art outsourcing. We are a China-based outsource studio providing top-quality art production services to the global game industry.Our team is dedicated professionals with years of experience working on AAA titles.We are dedicated to providing our clients with top of the line Art, at…
Hey Polycount! So I'm creating a Chinese temple with UE4 (or maybe UDK, I originally planned this project for UDK but with the free release of UE4, I'll switch). I'm still in the blocking out process in Maya but I have some higher detail props in the scene already. Right now, I'm actually thinking of cutting this project…
Science & Industry 2 is the sequel to the once popular HL mod (which can be found here). This time we're bringing it to the Source engine. The code base is comming along nicely, but alas we lack all kinds of artistic talent. Taken from the homepage here : [ QUOTE ] Mappers: Prior experience with HL/HL2 mapping is…
Hi.everyone,I'm with Star Painters~ Star Painters has been a pioneer in game art outsourcing since its inception in 2008. Based in Wuhan, China, we have an experienced management team and a group of top artists who have received traditional art training and rich global exposure in the interactive entertainment industry.…